Opleiding: JAVA-FUN Core Java: Fundamentals E-Learning (English)

Volg de Core Java: Fundamentals training bij Master IT en leer programmeren in Java op een toegankelijke manier. Deze training behandelt de belangrijkste concepten en onderwerpen, zoals objecten, klassen, overerving, uitzonderingen, beweringen, logboekregistratie en generieke programmering.

Na afronding van deze training kun je onder andere:

  • De fundamenten van Java beheersen
  • Java-gegevenstypen, variabelen, literals, identifiers en methoden begrijpen
  • Eenvoudige Java programma's maken
Use the Core Java Fundamentals course to learn the skills in Java programming. The Java course provides competency in all concepts of Java programming and includes topics such as objects, classes, inheritance, exceptions, assertions, logging, and generic programming. This Java course provides students with knowledge in Java SE enhancements including improved concurrency utilities and new file I/O API. The interactive learning resources highlight explanations of advanced Java programming techniques.

Lesmethode

Ben je op zoek naar volledige zelfstudie? Wij bieden je de mogelijkheid om deze training volledig in jouw eigen tijd te volgen. Uiteraard met het officiële Engelstalige lesmateriaal waarmee je de juiste kennis opdoet.

Doelgroep

This training is intended for novice Java Programmers, Technical Consultants and Web Administrators.This training is intended for novice Java Programmers, Technical Consultants and Web Administrators.

Voorkennis

We recommend to have some experience with programming in another language, such as C# or C++.We recommend to have some experience with programming in another language, such as C# or C++.

Onderdelen

Het lesmateriaal van deze CompTIA training is zeer uitgebreid en aangevuld met extra materiaal, zoals een pre-assesment, flashcards en lesvideos. Dit betekent dat je niet al het materiaal tijdens je lesdagen zult behandelen. Chapter 1: Preface
  • A Tour of This Course
  • Conventions
Chapter 2: An Introduction to Java
  • Java as a Programming Platform
  • The Java “White Paper” Buzzwords
  • Java Applets and the Internet
  • A Short History of Java
  • Common Misconceptions about Java
Chapter 3: The Java Programming Environment
  • Installing the Java Development Kit
  • Using the Command-Line Tools
  • Using an Integrated Development Environment
  • JShell
Chapter 4: Fundamental Programming Structures in Java
  • A Simple Java Program
  • Comments
  • Data Types
  • Variables and Constants
  • Operators
  • Strings
  • Input and Output
  • Control Flow
  • Big Numbers
  • Arrays
Chapter 5: Objects and Classes
  • Introduction to Object-Oriented Programming
  • Using Predefined Classes
  • Defining Your Own Classes
  • Static Fields and Methods
  • Method Parameters
  • Object Construction
  • Packages
  • JAR Files
  • Documentation Comments
  • Class Design Hints
Chapter 6: Inheritance
  • Classes, Superclasses, and Subclasses
  • Object: The Cosmic Superclass
  • Generic Array Lists
  • Object Wrappers and Autoboxing
  • Methods with a Variable Number of Parameters
  • Enumeration Classes
  • Reflection
  • Design Hints for Inheritance
Chapter 7: Interfaces, Lambda Expressions, and Inner Classes
  • Interfaces
  • Lambda Expressions
  • Inner Classes
  • Service Loaders
  • Proxies
Chapter 8: Exceptions, Assertions, and Logging
  • Dealing with Errors
  • Catching Exceptions
  • Tips for Using Exceptions
  • Using Assertions
  • Logging
  • Debugging Tips
Chapter 9: Generic Programming
  • Why Generic Programming?
  • Defining a Simple Generic Class
  • Generic Methods
  • Bounds for Type Variables
  • Generic Code and the Virtual Machine
  • Restrictions and Limitations
  • Inheritance Rules for Generic Types
  • Wildcard Types
  • Reflection and Generics
Chapter 10: Collections
  • The Java Collections Framework
  • Interfaces in the Collections Framework
  • Concrete Collections
  • Maps
  • Views and Wrappers
  • Algorithms
  • Legacy Collections
Er zitten tevens enkele verdiepende hoofdstukken in het lesmateriaal. Deze worden niet behandeld in de Active Learning training, maar zijn wel voor je beschikbaar mocht je extra verdieping zoeken.Het lesmateriaal van deze CompTIA training is zeer uitgebreid en aangevuld met extra materiaal, zoals een pre-assesment, flashcards en lesvideos. Dit betekent dat je niet al het materiaal tijdens je lesdagen zult behandelen. Chapter 1: Preface
  • A Tour of This Course
  • Conventions
Chapter 2: An Introduction to Java
  • Java as a Programming Platform
  • The Java “White Paper” Buzzwords
  • Java Applets and the Internet
  • A Short History of Java
  • Common Misconceptions about Java
Chapter 3: The Java Programming Environment
  • Installing the Java Development Kit
  • Using the Command-Line Tools
  • Using an Integrated Development Environment
  • JShell
Chapter 4: Fundamental Programming Structures in Java
  • A Simple Java Program
  • Comments
  • Data Types
  • Variables and Constants
  • Operators
  • Strings
  • Input and Output
  • Control Flow
  • Big Numbers
  • Arrays
Chapter 5: Objects and Classes
  • Introduction to Object-Oriented Programming
  • Using Predefined Classes
  • Defining Your Own Classes
  • Static Fields and Methods
  • Method Parameters
  • Object Construction
  • Packages
  • JAR Files
  • Documentation Comments
  • Class Design Hints
Chapter 6: Inheritance
  • Classes, Superclasses, and Subclasses
  • Object: The Cosmic Superclass
  • Generic Array Lists
  • Object Wrappers and Autoboxing
  • Methods with a Variable Number of Parameters
  • Enumeration Classes
  • Reflection
  • Design Hints for Inheritance
Chapter 7: Interfaces, Lambda Expressions, and Inner Classes
  • Interfaces
  • Lambda Expressions
  • Inner Classes
  • Service Loaders
  • Proxies
Chapter 8: Exceptions, Assertions, and Logging
  • Dealing with Errors
  • Catching Exceptions
  • Tips for Using Exceptions
  • Using Assertions
  • Logging
  • Debugging Tips
Chapter 9: Generic Programming
  • Why Generic Programming?
  • Defining a Simple Generic Class
  • Generic Methods
  • Bounds for Type Variables
  • Generic Code and the Virtual Machine
  • Restrictions and Limitations
  • Inheritance Rules for Generic Types
  • Wildcard Types
  • Reflection and Generics
Chapter 10: Collections
  • The Java Collections Framework
  • Interfaces in the Collections Framework
  • Concrete Collections
  • Maps
  • Views and Wrappers
  • Algorithms
  • Legacy Collections
Er zitten tevens enkele verdiepende hoofdstukken in het lesmateriaal. Deze worden niet behandeld in de Active Learning training, maar zijn wel voor je beschikbaar mocht je extra verdieping zoeken.
Meer...
€690
ex. BTW
Aangeboden door
Master it Training
Onderwerp
Niveau
Duur
0 dagen
Looptijd
40 dagen
Taal
en
Type product
training
Lesvorm
E-Learning
Aantal deelnemers
Min: 1
Max: 9
Keurmerken aanbieder
NRTO
Microsoft Learning Partner