Opleiding: AI+ Game Design Agent™

Empower creators with AI + Game Design Agent™ to craft intelligent, dynamic, and immersive gaming experiences.

  • Comprehensive Skill Development
    Master AI-driven game design by integrating procedural generation, adaptive storytelling, and intelligent NPC behavior to create immersive, dynamic gaming experiences.
  • Industry Recognition
    Earn a globally recognized certification that highlights your expertise in blending artificial intelligence with creative game development.
  • Hands-On Learning
    Practice with real-world projects involving AI-based level design, character behavior modeling, and player experience optimization to sharpen your practical game design skills.
  • Career Advancement
    Explore opportunities in AI game development, interactive design, and simulation engineering across gaming studios, tech companies, and entertainment platforms.
  • Future-Ready Expertise
    Stay ahead in the next era of gaming innovation with deep knowledge of generative AI, autonomous systems, and adaptive gameplay design.
Module 1: Understanding AI Agents
  • 1.1 What are AI Agents?
  • 1.2 Agent Architectures and Environments
  • 1.3 Decision Making and Behavior Basics
  • 1.4 Introduction to Multi-Agent Systems
  • 1.5 Case Study: Pac-Man Ghost AI
  • 1.6 Hands On: Build a Basic Reactive AI Agent Navigating a Simple Environment Using Pygame
Module 2: Introduction to AI Game Agent
  • 2.1 What is an AI Game Agent?
  • 2.2 Key Components of AI Game Agent
  • 2.3 Agent Architectures
  • 2.4 AI Game Agent Behaviors
  • 2.5 Case Study: Racing Games (e.g., Mario Kart, Forza Horizon)
  • 2.6 Hands-On: Creating a Simple Box Movement Game in Playcanvas
Module 3: Reinforcement Learning in Game Design
  • 3.1 Basics of Reinforcement Learning
  • 3.2 Key Algorithms: Q-Learning and SARSA
  • 3.3 Applying RL to Game Agents
  • 3.4 Challenges and Solutions in Game-based RL
  • 3.5 Case Study: AlphaZero in Games: Mastering Chess, Shogi, and Go through Self-Play and Reinforcement Learning
  • 3.6 Hands On: Train a simple RL agent in OpenAI Gym environment
Module 4: AI for NPCs and Pathfinding
  • 4.1 Understanding NPCs as AI Agents
  • 4.2 Simple AI Techniques for NPCs
  • 4.3 Pathfinding Algorithms
  • 4.4 Obstacle Avoidance and Movement Optimization
  • 4.5 Case Study
  • 4.6 Hands-On
Module 5: AI for Strategic Decision-Making
  • 5.1 Decision Trees and Minimax for Game AI
  • 5.2 Monte Carlo Tree Search (MCTS) for AI Agent
  • 5.3 Utility-Based Decision Making for Game AI
  • 5.4 AI in Real-Time Strategy (RTS) Games
  • 5.5 Case Study: StarCraft II AI by DeepMind
  • 5.6 Hands-On: Implement a Basic MCTS Agent for Tic-Tac-Toe Using Pygame
Module 6: AI Game Agent in 3D Virtual Environments
  • 6.1 3D Environment Representation and Challenges for AI Agents
  • 6.2 Navigation Mesh Generation for AI Agents in 3D
  • 6.3 Complex Agent Behaviors in 3D Worlds
  • 6.4 Case Study: The Last of Us
  • 6.5 Hands On: Develop a 3D AI Agent with Navigation and Interaction in Unity Using NavMesh and C#
Module 7: Future Trends in AI Game Design
  • 7.1 Current and Future AI Trends
  • 7.2 The Future of Generalist AI in Gaming
  • 7.3 Case Study
Module 8: Capstone Project
  • 8.1. Task Description
  • 8.2. Practical Implementation
  • 8.3. Testing and Debugging
  • 8.4. Hands-on
Tools you will explore
  • Unity ML-Agents
  • PyTorch
  • TensorFlow
  • Python
  • OpenAI Gym
  • Blender
  • Godot Engine
  • NVIDIA Omniverse
  • Hugging Face Transformers
  • Reinforcement Learning Frameworks
  • Natural Language Processing Libraries
  • Computer Vision SDKs
  • Game Analytics Tools
  • Behavior Tree Editors
  • Procedural Generation Tools
  • Speech and Emotion Recognition APIs
  • AI Animation Systems
  • 3D Simulation Platforms

Online proctored exam included, with one free retake.
Exam format: 50 questions, 70% passing, 90 minutes, online proctored exam

Access to all materials and exams is provided for 365 days after delivery.

Instructor-led OR Self-paced course + Official exam + Digital badge
Meer...
€995
Vrij van BTW
Aangeboden door
OC ICT
Onderwerp
Gamedesign
Niveau
Duur
1 dag
Looptijd
8 dagen
Taal
nl
Type product
training
Lesvorm
Klassikaal
Aantal deelnemers
Min: 1
Max: 12
Tijdstip
Overdag
Keurmerken aanbieder
CRKBO en BTW-vrijstelling
VOI
NRTO
Erkend keurmerk
BTW-vrijstelling