Opleiding: AI+ Gaming™

Discover how AI transforms game design, player engagement, and virtual environments. Build real-world gaming projects using cutting-edge AI technologies.

  • Comprehensive Skill Development
    Master AI-driven game design, adaptive storytelling, and intelligent NPC development to create immersive, data-enhanced gaming experiences.
  • Industry Recognition
    Earn a globally recognized certification that validates your expertise in integrating artificial intelligence within modern gaming environments.
  • Hands-On Learning
    Work on real-world gaming projects, from AI-based character behavior modeling to predictive player analytics, enhancing creativity and technical precision.
  • Career Advancement
    Unlock career opportunities in game development, AI simulation design, virtual production, and interactive entertainment industries.
  • Future-Ready Expertise
    Stay at the forefront of gaming innovation with cutting-edge knowledge in generative AI, immersive simulations, and intelligent gameplay systems.
Module 1: Introduction to AI in Games
  • 1.1 What is AI?
  • 1.2 Evolution of AI in the Gaming Industry
  • 1.3 Types of AI in Games
  • 1.4 Benefits, Challenges, and Innovations in Game AI
Module 2: Game Design Principles using AI
  • 2.1 Understanding Game Mechanics and Player Experience
  • 2.2 Role of AI in Gameplay and Narrative Design
  • 2.3 Designing Game Environments for AI Interaction
  • 2.4 AI-Driven Behavior vs Traditional Scripted Logic
  • 2.5 Case Study: Dynamic AI and Narrative Adaptation in Middle earth: Shadow of Mordor
  • 2.6 Hands-On Exercise: Designing Adaptive NPC Behavior and Environment Interaction
Module 3: Foundations of AI in Gaming
  • 3.1 Core AI Concepts for Gaming
  • 3.2 Search Algorithms and Pathfinding
  • 3.3 AI Behavior Modeling and Procedural Content Generation (PCG)
  • 3.4 Introduction to Machine Learning and Reinforcement Learning
  • 3.5 Case Study: AI in Minecraft — Procedural Content Generation and Agent Navigation
  • 3.6 Hands-On: Implementing A* Pathfinding and FSM for NPC Behavior
Module 4: Reinforcement Learning Fundamentals
  • 4.1 Core Concepts: States, Actions, Rewards, Policies, Q-Learning:
  • 4.2 Exploration versus Exploitation in Learning Systems:
  • 4.3 Overview of Deep Q Networks (DQN) and Policy Gradient Methods
  • 4.4 Case Study: Reinforcement Learning in DeepMind’s AlphaGo
  • 4.5 Hands-On: Train a Reinforcement Learning Model on OpenAI Gym’s GridWorld
Module 5: Planning and Decision Making in Games
  • 5.1 Minimax Algorithm and Alpha-Beta Pruning
  • 5.2 Monte Carlo Tree Search (MCTS)
  • 5.3 Applications in Board Games and Real-Time Strategy (RTS) Games
  • 5.4 Case Study: Strategic AI in StarCraft II – Combining Planning Algorithms for Real-Time Strategy
  • 5.5 Hands-on Implementation: Guides on implementing the Minimax algorithm for Tic-Tac-Toe
Module 6: AI Techniques in 2D/3D Virtual Gaming Environments Basic
  • 6.1 Overview of 2D and 3D Game Environments
  • 6.2 Environment Representation Techniques
  • 6.3 Navigation and Pathfinding in 2D/3D Spaces
  • 6.4 Interaction and Behavior Systems in Virtual Environments
  • 6.5 Case Study: Navigation and Interaction AI in The Legend of Zelda: Breath of the Wild
  • 6.6 Hands-On: Building Basic Navigation and Interaction in 2D and 3D Game Environments
Module 7: Adaptive Systems and Dynamic Difficulty
  • 7.1 Adaptive Systems Overview
  • 7.2 Dynamic Difficulty Adjustment (DDA) Principles
  • 7.3 Adaptive Storytelling, Personalization, and Player Profiling
  • 7.4 AI Techniques in Adaptive Systems
  • 7.5 Implementation Strategies and Tools
  • 7.6 Case Study: Dynamic Enemy Management and Replayability with Left 4 Dead’s AI Director
  • 7.7 Hands-On: Developing an Adaptive Dynamic Difficulty System in Unity
Module 8: Future of AI in Gaming
  • 8.1 Generalist AI Agents and Transfer Learning
  • 8.2 AI-Powered Game Design and Testing Tools
  • 8.3 Ethical Considerations and AI Transparency
  • 8.4 Emerging Technologies: VR/AR AI and AI in Esports Coaching
Module 9: Capstone Project Tools you will explore
  • Unity ML-Agents
  • TensorFlow
  • PyTorch
  • Python
  • OpenAI Gym
  • Blender
  • NVIDIA DeepStream
  • Reinforcement Learning Frameworks
  • Natural Language Processing Libraries
  • Computer Vision SDKs
  • Game Data Analytics Tools
  • Behavior Tree Editors

Online proctored exam included, with one free retake.
Exam format: 50 questions, 70% passing, 90 minutes, online proctored exam

Access to all materials and exams is provided for 365 days after delivery.

Instructor-led OR Self-paced course + Official exam + Digital badge
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€995
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nl
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training
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